DEV BLOG

My development notes.

A year of trying to get a football management game working, from the first player generator to the Godot prototype. Some days went better than others.

OCTOBER 2025 — TODAY

The early work.

I started with the two engines in VS Code and moved into Godot in September. These posts follow the work from the first player profiles to the current prototype. Start at the beginning to see how the game has changed.

Start at the beginning
  1. 01 · Dev Blog #1: Playing God with Semicolons
  2. 02 · Too many players who looked alike
  3. 03 · Getting two teams through a game
  4. 04 · A believable score can still be wrong
  5. 05 · One game was only the start
  6. 06 · I needed to see the thing on screen
  7. 07 · Moving into Godot
  8. 08 · One whole season. My own little moon landing.
  9. 09 · Fifty seasons. I may have got carried away.
  10. 10 · Working out the roster screens
  11. 11 · The part where you manage the team
  12. 12 · Football first. Then the rest.
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