<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>TRGC Dev Blog</title><link>https://trgcollective.org/devblog/</link><description>Development notes from The Retro Grid Collective.</description><language>en-us</language><item><title>Football first. Then the rest.</title><description>A year of engine work, the growing prototype, and how I am organising Idleball next.</description><link>https://trgcollective.org/devblog/back-at-the-desk/</link><guid>https://trgcollective.org/devblog/back-at-the-desk/</guid><pubDate>Mon, 05 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The part where you manage the team</title><description>Connecting the roster to contracts, finances, injuries and the wider season.</description><link>https://trgcollective.org/devblog/building-a-franchise-one-decision-at-a-time/</link><guid>https://trgcollective.org/devblog/building-a-franchise-one-decision-at-a-time/</guid><pubDate>Fri, 02 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Working out the roster screens</title><description>Building out the player, roster and game views once the Godot prototype was on screen.</description><link>https://trgcollective.org/devblog/when-the-numbers-became-a-football-world/</link><guid>https://trgcollective.org/devblog/when-the-numbers-became-a-football-world/</guid><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Fifty seasons. I may have got carried away.</title><description>The first completed 50-season dynasty run, with plenty still left to improve.</description><link>https://trgcollective.org/devblog/first-fifty-season-dynasty/</link><guid>https://trgcollective.org/devblog/first-fifty-season-dynasty/</guid><pubDate>Thu, 17 Sep 2026 00:00:00 GMT</pubDate></item><item><title>One whole season. My own little moon landing.</title><description>The first successful season, and why reaching the end meant so much to me.</description><link>https://trgcollective.org/devblog/first-complete-season/</link><guid>https://trgcollective.org/devblog/first-complete-season/</guid><pubDate>Mon, 14 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Moving into Godot</title><description>Putting the planned player-to-roster-to-game route into the Godot prototype.</description><link>https://trgcollective.org/devblog/giving-the-experiments-a-home/</link><guid>https://trgcollective.org/devblog/giving-the-experiments-a-home/</guid><pubDate>Thu, 03 Sep 2026 00:00:00 GMT</pubDate></item><item><title>I needed to see the thing on screen</title><description>Preparing roster, player and game views after the first season work.</description><link>https://trgcollective.org/devblog/from-engine-to-prototype/</link><guid>https://trgcollective.org/devblog/from-engine-to-prototype/</guid><pubDate>Wed, 19 Aug 2026 00:00:00 GMT</pubDate></item><item><title>One game was only the start</title><description>Moving from individual matchups to a roster, schedule and results that carry forward.</description><link>https://trgcollective.org/devblog/a-season-with-a-memory/</link><guid>https://trgcollective.org/devblog/a-season-with-a-memory/</guid><pubDate>Sat, 27 Jun 2026 00:00:00 GMT</pubDate></item><item><title>A believable score can still be wrong</title><description>Following the first simulation results back to the assumptions that produced them.</description><link>https://trgcollective.org/devblog/when-the-outcome-felt-wrong/</link><guid>https://trgcollective.org/devblog/when-the-outcome-felt-wrong/</guid><pubDate>Thu, 16 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Getting two teams through a game</title><description>Taking the more varied player profiles into a first single-game simulation.</description><link>https://trgcollective.org/devblog/first-simulation-loop/</link><guid>https://trgcollective.org/devblog/first-simulation-loop/</guid><pubDate>Sat, 21 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Too many players who looked alike</title><description>Making the player generator useful before feeding its output into a game.</description><link>https://trgcollective.org/devblog/more-than-ratings/</link><guid>https://trgcollective.org/devblog/more-than-ratings/</guid><pubDate>Mon, 08 Dec 2025 00:00:00 GMT</pubDate></item><item><title>Dev Blog #1: Playing God with Semicolons</title><description>Picking programming back up after twenty years, and starting with the Player Creation Engine.</description><link>https://trgcollective.org/devblog/first-players-on-the-board/</link><guid>https://trgcollective.org/devblog/first-players-on-the-board/</guid><pubDate>Sun, 12 Oct 2025 00:00:00 GMT</pubDate></item></channel></rss>