DEV BLOG / 24
Records, reputation, Yearbooks and a living stadium
Giving a season something to leave behind, with enough control over how loudly it arrives.

The last update gave important events a stronger presentation. This one is about finding them again after the game moves on.
I want to finish a season and see more than a final position. Who set a record? Which game mattered? What did this coach’s career add up to? The answers need to come from the archive I’ve been building, not from an enthusiastic paragraph trying to improve it.
What changed since the big-moment work
- Records have distinct states. Record Watch, Tied and Broken describe different situations, with the right record behind the cue.
- THE MOMENT can select a standout event. A repeatable selection uses recorded history and a small amount of versioned presentation information.
- Career reputation uses actual results. The summary follows what the coach or player accomplished.
- A season Yearbook brings the record together. Saved games, achievements and relevant events provide the material.
- Stadium identity is more visible. Progression and the home ground give a broadcast some franchise context.
- Crowd presentation responds to the occasion. Its intensity supports the display without altering simulation outcomes.
- The Windows ticker can use INN events. News follows the compact game view instead of becoming an unrelated feed.
- Stat reveals finish at real values. The final amount remains the saved amount, including when an animation is interrupted.
- Trophy notifications have tiers. Ordinary recognition and a bigger achievement don’t need identical treatment.
- Motion has four settings. Full, Reduced, Fast and Minimal give the player control over the amount of presentation.
Remembering a season honestly
A tied record shouldn’t be labelled broken because it makes a better headline. A Yearbook needs to resolve the actual archived match. A reputation summary shouldn’t award somebody a championship he didn’t win.
That sounds obvious. It becomes less obvious when several screens are using summaries, old saves and newer presentation fields. I’m trying to make the source of a claim traceable before making the claim more prominent.
The player gets a vote on the fireworks
There are days when I want the whole celebration. There are also days when I just want to check a number and get on with the next decision. The motion settings give those preferences somewhere to go, with cancellation and sensible final states.
This work also defines a reusable presentation boundary for other sports. A development-only baseball harness helps exercise it. That isn’t a finished Idleball Baseball game, though I appreciate my capacity to get ahead of myself when a new idea turns up.
Next week I’m back to the franchise economy. It needs to support the long career underneath all this, including the years where the trophy room is less busy.
