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Picking an actual Game Engine

Choosing Godot and getting ready to bring the pieces together.

It’s finally time to pick an engine – but which one? The game is largely going to be texted based but I’ll need functionality for multiplayer, interfaces, etc. After a few days of research, I settled on trying to use Godot – largely, because it’s free and opensource, but it also has a decent support community and articles to research. Let’s see how this goes!

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