DEV BLOG / 18
Picking an actual Game Engine
Choosing Godot and getting ready to bring the pieces together.
It’s finally time to pick an engine – but which one? The game is largely going to be texted based but I’ll need functionality for multiplayer, interfaces, etc. After a few days of research, I settled on trying to use Godot – largely, because it’s free and opensource, but it also has a decent support community and articles to research. Let’s see how this goes!
